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The t-shirt I have drawn on the HTML5 canvas won't completely fill, and I think that it is down to a bezier curve missing. Could anyone help me identify where, as I'd like to get the entire t-shirt filled and I'm struggling to figure out how.
HTML:
Live demonstration: http://jsfiddle.net/rtnq8mjL/6/
methuselahmethuselahFree Online T Shirt Design Tool
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I'm looking into creating a website that allows people to create their own designs for a certain product. This product can have straight lines, curves, squares, and various shapes. I would not only like these people to be able to free hand draw their own artwork, but also be able to drag and drop (or just click in an area) certain stock images onto the template. I started this project using HTML/Canvas, and have implemented the drawing of freehand/shapes/lines, but I've read a few places that say I should be using SVG for the images.
Reading that I should use SVG for images made me think that since I'm a novice on HTML and website design in general, that I should possibly be doing this differently. So I was wondering how some people would implement this. For a good concept, think of a web site that people can design their own T-Shirts. You just draw on a square canvas, circles/squares/lines/free hand, but can also stick stock photos on there. Thanks, and I'm not looking for code, just to know if I should be using a mix of HTML/SVG/Canvas, or something completely different that I don't know about.
to summarize....svg, or canvas.......or both, or something else completely.
trueCamelTypetrueCamelTypeT Shirt Design Tool Html5 Canvas Free
1 Answer
Okay this is how i imagine you want it to work:
- Your customers select a tshirt size and style.
- An embedded application within your website allows the users to drawa nice design they want or import an image
- A price is calculated based on the size of the tshirt and the sizeof the print
- Upon succesful payment, you receive on your backend an image of theprint, the order details and you feed that image into your T-shirtprinting thingy, you print it and you post it.
If this is right you should consider this: http://svg-edit.googlecode.com/svn/branches/2.6/editor/svg-editor.html
You will probably want to remove some unnecessary tools from it and fire it up with different configurations based on what kind of tshirt the customer selected. One example is the t-shirt size. If a customer selects a small t-shirt you fire up a smaller drawing size. The list goes on.
You need to have some good JS skills however to be able to play around with SVG-edit because it is massive but from what i feel it fits perfectly to your purposes.
If you want to see the differences between SVG and Canvas read this: http://dev.opera.com/articles/view/svg-or-canvas-choosing-between-the-two/. Its pretty straightforward.
Now why did i suggest using SVG-edit? I don't know if there is any other application implemented using canvas that has so many tools and works so nice as SVG-edit.
It has everything you need, including a ''SAVE as PNG' function which will serve your purposes in case your t-shirt printer doesn't print SVG images.